Arquétipo Hakai, um futuro deck com capacidade de se tornar meta?


 Sidnei
Team Arena (Yu-Gi-Oh)


Hoje Vamos de algumas cartas que acabaram de lançar no OCG, e que tem muito potencial, vamos falar do arquétipo recém revelado para a coleção Chaos Impact “Hakai”, não sabemos e foram as primeiras e últimas cartas do arquétipo, mas que precisam de mais cartas, isso é mais do que certeza.
















Abaixo Vamos ver as cartas desse Arquétipo focado nos “HakaiShins “, ou, Deuses da Destruição, pode ser uma bela referência ao anime DragonBall Super.










































CHIM-JP008 Hakai Douji Arha




Level 3 FIRE Fiend Effect Monster

ATK 1500
DEF 1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 card you control; destroy it, and if you do, Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.
(2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Arha’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Arha”.



CHIM-JP009 Hakai Douji Rakia




Level 3 WATER Fiend Effect Monster

ATK 1500
DEF 1500
(1) (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.
(2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Rakia’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Rakia”.



CHIM-JP010 Hakaishin no Magatama




Level 8 DARK Fiend Effect Monster

ATK 0
DEF 3000
You can only use this card name’s (2) and (3) effects once per turn each.
(1) Gains 300 ATK for each “Hakai” card in your GY.
(2) You can target 1 face-up monster your opponent controls; immeditely after this effect resolves, Link Summon 1 DARK Link Monster using only that opponent’s monster and this card you control as the materials.
(3) If this card on the field is destroyed by battle or card effect: You can target 1 “Hakai” monster in your GY, except “Hakaishin no Magatama”; Special Summon it.

CHIM-JP043 Hakaishin Ragia



Link 2 DARK Fiend Link Effect Monster

ATK 1800
Links: Top, Bottom
Materials: 2 monsters, including a “Hakaishin” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Ragia”, using only that opponent’s monster and this card you control as the materials.
(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Ragia”; add it to your hand;































CHIM-JP044 Hakaishin Arba



Link 3 DARK Fiend Link Effect Monster

ATK 2400
Links: Top, Bottom Left, Bottom Right
2+ monsters, including a “Hakaishin” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Arba”, using only that opponent’s monster and this card you control as the materials.
(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Arba”; add it to your hand.



CHIM-JP045 Hakai Souohshin Raigou



Link 4 DARK Fiend Link Effect Monster

ATK 3000
Links: Top, Bottom Left, Bottom, Bottom Right
Materials: 2+ monsters, including a Link Monster
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If a card(s) on the field is destroyed by a card effect other than “Hakai Souohshin Raigou’s”: You can target 1 card on the field; destroy it.
(2) When another monster is destroyed by battle: You can target 1 card on the field; destroy it.
(3) During the End Phase: You can target 1 card on the field; destroy it.



CHIM-JP054 Souoh no Kase / The Shackles of Souoh



Normal Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.
(1) Add 1 “Hakai” card from your Deck to your hand.
(2) If this Set card is destroyed by card effect: You can Special Summon 1 “Hakai” monster from your Deck.



CHIM-JP055 Hakaishin no Doukoku / Wail of the Hakaishin



Continuous Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you Link Summon a “Hakai” Link Monster: You can target 1 card on the field; destroy it.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.





















CHIM-JP069 Hakai Guidance



Normal Trap Card

You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 “Hakai” monster you control and 1 card on the field; destroy both of those cards.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.



CHIM-JP070 Hakai Polarity



Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Special Summon 1 “Hakai” monster from your hand or GY.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.

  

Depois de vermos todos os efeitos, e condições um dos melhores decks com capacidade de jogo que irá junto a esse arquétipo é o True Draco, sempre depois que são destruídos ou special summons, você só poderá realizar special summon’s de monstros do tipo Fiend pro campo, ou seja, decks que fazem muito combo, ou que pensam em usá-los no combo para criar vantagem não jogarão legal com eles, já o True Draco desce monstros com muita facilidade , e , por tributo, então essa condição não se aplica a eles, como o True Draco  joga hoje, cheio de floodgates, isso não poderá ser possível mais, o que o True Draco pode fazer é atrapalhar e muito o oponente e usar seu draw power para puxar cartas do arquétipo Hakai.
Basicamente você quer ter o link 2 no campo e quando o oponente der um special para iniciar o combo, você puxar o monstro e usá-lo para fazer seus link’s, o monstro maior de level 8 deles, também pode fazer isso, mas o faz no seu turno, ao contrário do link-2 que só pode usar o monstro do oponente no turno dele, mais precisamente na main Phase.

Como os Hakai usam o extra deck, não é possível colocar as cartas de monarca no deck para jogar, como falamos ali em cima o True Draco vai ajudar a atrapalhar o oponente, e finalizar com usando os bichos do oponente para as invocações link.

Como foram lançados a muito recentemente, qualquer decklist lançada pode ser inconsistente, mas com o tempo acharemos a melhor forma de montá-los, até pelo menos eles estarem em nossas mãos no TCG.

Bora Galera semana que vem tem mais!


Abraços, Sidnei (Team Arena - Yu-Gi-Oh!)

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